How reality shows This War of Mine is more than a hit game
- Discover how armed conflicts have shaped the development of This war of mine.
- Find out how 11-bit studios turned civil warfare into a hit game.
- Why This war of mine the developers think they made more than a game.
The modern world is something that constantly shocks us. But it was impossible to imagine that years later, This war of mine wouldn’t just be a bestseller that shaped 11-bit studios in so many ways. But also that life will again painfully remind us of the relevance of its theme, and we learn once again that we have done more than just a game.
The Balkan War was the initial spark that ignited the idea of creating such a game. But inspirations were also drawn from the Warsaw Uprising, the Siege of Grozny, and the Syrian Civil War. All of these conflicts had one thing in common: the tragedy of civilians trapped in towns destroyed by hostilities. When This war of mine was still in development, in March 2014 the Donbass war broke out, and the team felt even more responsible to craft their message with the right tone and importance of what we are trying to achieve. And now we are deeply shocked by the amount of aggression directed against Ukraine eight years later and the fact that humanity has to relive all this cruelty again.
Hours after Russia invaded Ukraine, when pictures of destroyed buildings appeared on the internet, people started writing, “It looks like This war of mine.” Although you can be proud that your work has turned out to be so precise, that it is associated with certain situations, it is also extremely bitter that This war of mine precision remains relevant. This is why, as developers of a game with an anti-war message, we felt the urgency to act and launched the Ukraine fundraising campaign on the same day.
Back when the idea behind the game started to take shape, we thought it might be something unique. A platform to deliver a meaningful message. It would not be possible without a certain delicacy in the approach to the theme to represent it with respect and sensitivity. Civilians, trapped in a war-torn reality, dying from starvation and lack of medicine – it’s not something you associate with mere entertainment that comes to mind when you think of games . This war of mine was a risk. But we have not backed down. Not to trivialize the subject, we decided that each part of the game should correspond to its essence and its message. From game mechanics to script to visuals. Everything should act as a cohesive whole that highlights the horrors of war.
Like This war of mine is making its transition to the Xbox Series X|S, and thanks to the 4K visuals, it’s never looked better as such an experience, so we can safely say we pulled it off. And being featured in Game Pass will help spread our message even further. The risk paid off, and then This war of mine, we said to ourselves that we didn’t want to make only games. We want to create games with challenging themes that can be considered meaningful entertainment. And we still do.
This War of Mine: Final Cut
11 bit studio
The remastered version of Final Cut for Xbox Series X|S is finally here! In This War Of Mine, you don’t play as an elite soldier, but rather a group of civilians trying to survive in a besieged city; struggling with a lack of food, medicine, and the constant danger of hostile snipers and scavengers. During the day, you need to focus on maintaining your hideout: crafting, trading, and caring for your survivors. At night, take one of your civilians on a mission to collect items that will help you stay alive. Make life or death decisions guided by your conscience. Try to protect everyone in your shelter or sacrifice some of them for longer term survival. During war, there are no right or wrong decisions; there is only survival. The sooner you realize this, the better.
Key Features of This War of Mine: Final Cut:
– Inspired by real events
– Control your survivors and manage your shelter
– Craft weapons, alcohol, beds or stoves, anything that helps you survive
– Making decisions ― an often unforgiving and emotionally difficult experience
– Random world and characters each time you start a new game
– Stylized charcoal aesthetics to complement the game theme
– All free updates and extensions added along the way to create the Final Cut